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This commit is contained in:
@@ -0,0 +1,201 @@
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/**
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* 支持安卓、iOS、H5的pcm格式,
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* 如果想支持mp3,需要增加mp3相关解码合并处理等,个人测试效果不太好,所以没有加
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*/
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export class StreamPlayer {
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constructor({
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inputSampleRate = 16000,
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numChannels = 1,
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bitDepth = 16,
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littleEndian = true,
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pcmType = 'int',
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callback = ()=>{}
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} = {}) {
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// 参数校验
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if (![16, 32].includes(bitDepth)) throw new Error('bitDepth 必须是 16 或 32');
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if (inputSampleRate <= 0) throw new Error('采样率必须大于 0');
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if (!['int', 'float'].includes(pcmType)) throw new Error('pcmType 必须是 int 或 float');
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this.audioContext = new(window.AudioContext || window.webkitAudioContext)();
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this.inputSampleRate = inputSampleRate;
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this.numChannels = numChannels;
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this.bitDepth = bitDepth;
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this.littleEndian = littleEndian;
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this.pcmType = pcmType;
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this.audioQueue = [];
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this.playbackEndTime = 0;
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this.currentSource = null;
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this.lastBlockTail = null; // 用于交叉淡入淡出
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this.callback = callback;
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}
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appendChunk(audioData) {
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console.log('this.audioQueue', this.audioQueue.length);
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this.audioQueue.push(audioData);
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this._processQueue();
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}
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destroy() {
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this.audioQueue = [];
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this.playbackEndTime = 0;
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if (this.currentSource) {
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this.currentSource.stop();
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this.currentSource = null;
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}
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if (this.audioContext) {
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this.audioContext.close();
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this.audioContext = null;
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}
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}
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async _processQueue() {
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if(this.audioQueue.length === 0) {
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this.callback('ended')
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return
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}
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if (!this.audioContext || this.currentSource) return;
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const buffer = this._mergeArrayBuffers(this.audioQueue)
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this.audioQueue = []
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try {
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const audioBuffer = this._convertPCM(buffer);
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await this._schedulePlay(audioBuffer);
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this._processQueue();
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} catch (err) {
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console.error('音频处理失败:', err.name, err.message, err.stack);
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}
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}
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_convertPCM(buffer) {
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// 1. 数据对齐:确保长度是样本大小的整数倍
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const bytesPerSample = this.bitDepth / 8;
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const requiredBytes = bytesPerSample * this.numChannels;
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const validByteLength = Math.floor(buffer.byteLength / requiredBytes) * requiredBytes;
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const validBuffer = buffer.slice(0, validByteLength);
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const dataView = new DataView(validBuffer);
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const numSamples = validByteLength / requiredBytes;
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// 2. 创建音频缓冲区
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const audioBuffer = this.audioContext.createBuffer(
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this.numChannels,
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numSamples,
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this.inputSampleRate
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);
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// 3. 解析PCM数据
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for (let ch = 0; ch < this.numChannels; ch++) {
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const channelData = audioBuffer.getChannelData(ch);
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for (let i = 0; i < numSamples; i++) {
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// 计算字节位置(修正后的多声道索引)
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const pos = (i * this.numChannels * bytesPerSample) + (ch * bytesPerSample);
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let value;
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// 根据位深和数据类型解析
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if (this.bitDepth === 16) {
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value = dataView.getInt16(pos, this.littleEndian) / 32768;
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} else {
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if (this.pcmType === 'int') {
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value = dataView.getInt32(pos, this.littleEndian) / 2147483648;
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} else {
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value = dataView.getFloat32(pos, this.littleEndian);
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}
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}
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channelData[i] = value;
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}
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// 4. 消除直流偏移
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let sum = 0;
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for (let i = 0; i < channelData.length; i++) {
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sum += channelData[i];
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}
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const dcOffset = sum / channelData.length;
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for (let i = 0; i < channelData.length; i++) {
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channelData[i] -= dcOffset;
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}
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// 5. 块内淡入淡出(减少边界突变)
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const fadeLength = Math.min(100, channelData.length);
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for (let i = 0; i < fadeLength; i++) {
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channelData[i] *= (i / fadeLength);
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}
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const startFadeOut = Math.max(0, channelData.length - fadeLength);
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for (let i = startFadeOut; i < channelData.length; i++) {
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const factor = 1 - (i - startFadeOut) / fadeLength;
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channelData[i] *= factor;
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}
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}
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// 6. 块间交叉淡入淡出(解决重音关键点)
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const crossfadeLength = 50;
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if (this.lastBlockTail && this.lastBlockTail.length === this.numChannels) {
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for (let ch = 0; ch < this.numChannels; ch++) {
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const channelData = audioBuffer.getChannelData(ch);
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const prevTail = this.lastBlockTail[ch];
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// 只处理有足够长度交叉的情况
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if (prevTail.length >= crossfadeLength && channelData.length >= crossfadeLength) {
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for (let i = 0; i < crossfadeLength; i++) {
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const prevWeight = (crossfadeLength - i) / crossfadeLength;
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const currWeight = i / crossfadeLength;
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channelData[i] = channelData[i] * currWeight + prevTail[i] * prevWeight;
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}
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}
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}
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}
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// 7. 保存当前块尾部用于下一次交叉
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this.lastBlockTail = [];
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for (let ch = 0; ch < this.numChannels; ch++) {
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const channelData = audioBuffer.getChannelData(ch);
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const tailStart = Math.max(0, channelData.length - crossfadeLength);
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this.lastBlockTail[ch] = channelData.slice(tailStart);
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}
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return audioBuffer;
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}
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_schedulePlay(audioBuffer) {
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return new Promise(resolve => {
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const source = this.audioContext.createBufferSource();
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source.buffer = audioBuffer;
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source.connect(this.audioContext.destination);
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const plannedStartTime = this.playbackEndTime;
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const now = this.audioContext.currentTime;
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let startTime = Math.max(plannedStartTime, now);
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// 动态速率调整(示例,需根据实际测试调整阈值)
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const timeDrift = plannedStartTime - now;
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if (timeDrift < -0.02) {
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source.playbackRate.value = Math.min(1.04, 1 - (timeDrift / audioBuffer.duration));
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} else if (timeDrift > 0.02) {
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source.playbackRate.value = Math.max(0.96, 1 - (timeDrift / audioBuffer.duration));
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} else {
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source.playbackRate.value = 1.0;
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}
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source.start(startTime);
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this.playbackEndTime = startTime + (audioBuffer.duration / source.playbackRate.value);
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source.onended = () => {
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this.currentSource = null;
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resolve();
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};
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this.currentSource = source;
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});
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}
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// 合并多个 ArrayBuffer 的辅助函数
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_mergeArrayBuffers(buffers) {
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let totalLength = 0;
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for (let buffer of buffers) {
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totalLength += buffer.byteLength;
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}
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const result = new Uint8Array(totalLength);
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let offset = 0;
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for (let buffer of buffers) {
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const view = new Uint8Array(buffer);
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result.set(view, offset);
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offset += view.length;
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}
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return result.buffer;
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}
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}
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@@ -4,11 +4,23 @@
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<button @click="onStopRecord" :disabled="!isRecording">停止录音</button>
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<view class="tip">{{ status }}</view>
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<view class="tip">当前分贝:{{ currentDecibels }}</view>
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<yao-RecordFrame ref="recordFrame" @onFrameRecorded="frameRecorded" @currentDecibels="onCurrentDecibels"
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@onStop="stopIt">
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</yao-RecordFrame>
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<sdx-StreamPlayer ref="aaa">xx</sdx-StreamPlayer>
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<yao-RecordFrame
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ref="recordFrame"
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@onFrameRecorded="frameRecorded"
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@currentDecibels="onCurrentDecibels"
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@onStop="stopIt"
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></yao-RecordFrame>
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<!-- <sdx-StreamPlayer ref="aaa">xx</sdx-StreamPlayer> -->
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<button @click="test">接通电话</button>
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<view
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ref="renderJSModule"
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:pcmChunk="currentPCMChunk"
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:change:pcmChunk="renderJS.appendPCMChunk"
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:isStop="isStop"
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:change:isStop="renderJS.stop"
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type="renderjs"
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module="renderJS"
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></view>
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</view>
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</template>
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@@ -19,12 +31,14 @@
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SerializationType,
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CompressionType,
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ControlCommand,
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ProtocolConst,
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} from './ProtocolCodec';
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ProtocolConst
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} from './ProtocolCodec';
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export default {
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data() {
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return {
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status: "未录音",
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currentPCMChunk: null,
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isStop: false, // 停止播放指令
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status: '未录音',
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currentDecibels: 0,
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isRecording: false,
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ws: null, // WebSocket 实例
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@@ -32,9 +46,10 @@
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scriptProcessor: null, // 音频处理节点
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audioBufferSource: null, // 音频源节点
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frameBufferList: [], // 缓存音频帧
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wsUrl: "ws://127.0.0.1:8000/ws/audio", // 替换为实际后端地址
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// wsUrl: "ws://172.16.89.58:8000/ws/audio", // 替换为实际后端地址
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// wsUrl: "ws://127.0.0.1:8000/ws/audio", // 替换为实际后端地址
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// wsUrl: 'ws://172.16.89.58:8000/ws/audio' // 替换为实际后端地址
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// wsUrl: "ws://25.64.32.157:9603/trapractice/voiceCallSocket/voiceCall?summary=3D072C9D242C96EA3F0FD647CB14A6F4B4BEA4493BB2FAAB065935FB405071B8A903128E488B6D06BEB23FD4E3D15EE6", // 替换为实际后端地址
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wsUrl: "wss://aitstest.jlbank.com.cn:7001/trapractice/voiceCallSocket/voiceCall?summary=3D072C9D242C96EA3F0FD647CB14A6F44A8F9EF1C3D9726612B7339B566489139850DF3BE002DF99495FD60B34A5899D", // 替换为实际后端地址
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};
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},
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onUnload() {
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@@ -53,7 +68,7 @@
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},
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fail: () => {
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console.log('fail');
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},
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}
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});
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this.ws.onOpen((res) => {
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console.log('WebSocket连接已打开', res);
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@@ -66,39 +81,41 @@
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});
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});
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this.ws.onMessage((res) => {
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const {
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msgType,
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body
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} = ProtocolCodec.unpack(res.data)
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const { msgType, body } = ProtocolCodec.unpack(res.data);
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if (msgType === MessageType.IDENTITY) {
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console.log('身份校验成功', body);
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this.onStartRecord()
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this.onStartRecord();
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} else if (msgType === MessageType.AUDIO_DATA) {
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this.$refs.aaa.appendBuffer(body)
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}else {
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// this.$refs.aaa.appendBuffer(body)
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// this.currentPCMChunk = body;
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const buffer = body;
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if (buffer.byteLength < 2) return;
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// ArrayBuffer转数字数组
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const uint8 = new Uint8Array(buffer);
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const numArray = Array.from(uint8);
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this.currentPCMChunk = numArray; // 传递数组
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} else {
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console.log('其他消息', body);
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}
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})
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});
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},
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// 申请录音权限
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async applyRecordPermission() {
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try {
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const res = await uni.requestPermissions({
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scope: "scope.record"
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scope: 'scope.record'
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});
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const isGranted = res[0].grantStatus === 1;
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if (!isGranted) {
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uni.showToast({
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title: "请授予录音权限",
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icon: "none"
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title: '请授予录音权限',
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icon: 'none'
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});
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}
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return isGranted;
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} catch (e) {
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console.error("申请权限失败:", e);
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console.error('申请权限失败:', e);
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return false;
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}
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},
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@@ -124,25 +141,22 @@
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sampleRate: 16000,
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frameSize: 1024,
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gain: 1.0,
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onFrameRecorded: ({
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isLastFrame,
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frameBuffer
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}) => {
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try{
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onFrameRecorded: ({ isLastFrame, frameBuffer }) => {
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try {
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this.ws.send({
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data: ProtocolCodec.pack(MessageType.AUDIO_DATA, frameBuffer)
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});
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} catch(e){}
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} catch (e) {}
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},
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onDecibels: (decibels) => {
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this.currentDecibels = decibels;
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}
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});
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this.isRecording = true;
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this.status = "录音中...";
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this.status = '录音中...';
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} catch (e) {
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console.error("启动录音失败:", e);
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this.status = "启动录音失败";
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console.error('启动录音失败:', e);
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this.status = '启动录音失败';
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this.isRecording = false;
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}
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},
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@@ -158,7 +172,7 @@
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// 停止录音组件
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this.$refs.recordFrame.stop();
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this.isRecording = false;
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this.status = "已停止录音";
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this.status = '已停止录音';
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}
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// 关闭 WebSocket
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@@ -180,10 +194,7 @@
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},
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// 接收音频帧并处理
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frameRecorded({
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isLastFrame,
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frameBuffer
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}) {
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frameRecorded({ isLastFrame, frameBuffer }) {
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// console.log("收到音频帧:", isLastFrame, frameBuffer.length);
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// 2. 通过 WebSocket 发送给后端
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@@ -193,11 +204,9 @@
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data: frameBuffer
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});
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||||
} catch (e) {
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console.error("发送音频帧失败:", e);
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console.error('发送音频帧失败:', e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
},
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||||
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||||
// 监听分贝值
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@@ -209,9 +218,62 @@
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||||
// 录音停止回调
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stopIt(base64) {
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this.stopRecordAndClean();
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console.log("录音停止,最终音频Base64:", base64?.substring(0, 50) + "...");
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||||
},
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||||
},
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console.log('录音停止,最终音频Base64:', base64?.substring(0, 50) + '...');
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||||
}
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||||
}
|
||||
};
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||||
</script>
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||||
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||||
<script module="renderJS" lang="renderjs">
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||||
import { StreamPlayer } from ".//StreamPlayer";
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let player = null;
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||||
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||||
export default {
|
||||
mounted() {
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||||
const _this = this;
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||||
player = new StreamPlayer({
|
||||
inputSampleRate: 44100, // 后端PCM采样率(如8000/24000)
|
||||
numChannels: 1, // 声道数(单声道/双声道)
|
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bitDepth: 16, // 位深(16/32bit)
|
||||
littleEndian: true, // 端序(和后端一致)
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||||
pcmType: 'int', // 类型(int/float)
|
||||
callback: _this.callback
|
||||
});
|
||||
},
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||||
methods: {
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||||
appendPCMChunk(numArray) {
|
||||
if (!numArray || numArray.length === 0) return;
|
||||
// 数字数组转回ArrayBuffer
|
||||
const uint8 = new Uint8Array(numArray);
|
||||
const arrayBuffer = uint8.buffer;
|
||||
|
||||
player.appendChunk(arrayBuffer);
|
||||
},
|
||||
// 停止播放(销毁播放器)
|
||||
stop() {
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||||
if (player) {
|
||||
player.destroy();
|
||||
player = null;
|
||||
// 重新初始化(方便后续再次播放)
|
||||
const _this = this;
|
||||
player = new StreamPlayer({
|
||||
inputSampleRate: 16000,
|
||||
numChannels: 1,
|
||||
bitDepth: 16,
|
||||
littleEndian: true,
|
||||
pcmType: 'int',
|
||||
callback: _this.callback
|
||||
});
|
||||
}
|
||||
},
|
||||
|
||||
// 播放结束回调(通知主线程)
|
||||
callback(e) {
|
||||
if (e === 'ended') {
|
||||
this.$ownerInstance.callMethod('changeStreamPlaying', { type: false });
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
@@ -238,4 +300,4 @@
|
||||
font-size: 28rpx;
|
||||
color: #333;
|
||||
}
|
||||
</style>
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user