JLBA202505130001_关于吉林银行新建AI智能培训系统的需求_开发录音组件,基本功能开发完成
This commit is contained in:
@@ -51,7 +51,7 @@
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position: absolute;
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width: 100%;
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bottom: 0;
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&.voice_to_text {
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&.voice_to_text,&.send_over {
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.btn-box-1 {
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animation: moveLeftOut 0.3s ease-out forwards;
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}
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@@ -139,7 +139,7 @@
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bottom: 0;
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opacity: 0;
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visibility: hidden; // 初始不可见且不占交互位置
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&.voice_to_text {
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&.voice_to_text,&.send_over {
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display: flex !important;
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visibility: visible; // 激活后可见
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animation: fadeIn 0.4s ease-out 0.1s forwards;
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@@ -194,15 +194,19 @@
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display: none;
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}
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}
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&.init > .send-btn > .send-btn-loading {
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display: block !important;
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&.init > .send-btn {
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pointer-events: none;
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cursor: not-allowed;
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.send-btn-loading {
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display: block !important;
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pointer-events: none;
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cursor: not-allowed;
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}
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}
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&.success > .send-btn > .send-btn-text {
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display: block !important;
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}
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&.failed .send-btn {
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&.failed .send-btn,&.networkError .send-btn {
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pointer-events: none;
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cursor: not-allowed;
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background-color: rgb(80, 80, 80);
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@@ -259,7 +263,7 @@
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left: 78% !important;
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}
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&.failed {
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&.failed,&.networkError {
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width: 506rpx;
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height: 114rpx;
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min-height: 114rpx;
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@@ -274,7 +278,11 @@
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// animation: fadeIn 0.4s ease-out 0.1s forwards;
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}
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.textarea {
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// display: none;
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visibility: hidden; // 初始不可见且不占交互位置
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}
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}
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&.init{
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.textarea {
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visibility: hidden; // 初始不可见且不占交互位置
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}
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}
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@@ -5,8 +5,9 @@
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* - 'voice_recording' : 录音中状态(语音录制面板展开,正在录音)
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* - 'text_input' : 文字输入中状态(文字输入面板展开,用户正在输入)
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* - 'voice_to_text' : 语音转文字状态(独立的语音转文字页面/面板展开)
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* - 'send_over' : 发送完成
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*/
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export type StatusType = 'default' | 'voice_recording' | 'text_input' | 'voice_to_text' | 'voice_send_ing';
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export type StatusType = 'default' | 'voice_recording' | 'text_input' | 'voice_to_text' | 'voice_send_ing' | 'send_over';
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/**
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* 语音转文字的子状态(仅当主状态为 voice_to_text 时生效)
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@@ -16,7 +17,8 @@ export type VoiceToTextSubStatus =
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| 'init' // 初始化(刚进入语音转文字页面)
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// | 'loading' // 转换中(正在处理语音→文字)
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| 'success' // 转换完成(成功得到文字结果)
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| 'failed'; // 转换失败(网络/识别错误等)
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| 'failed' // 转换失败(网络/识别错误等)
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| 'networkError'; // 转换失败(网络错误等)
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/** 错误码枚举 - 直接映射提示文本 */
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@@ -33,6 +35,7 @@ export interface ShowErrorTipOptions {
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delayTime?: number;
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}
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type ChangeBtnCallback = () => void;
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/**
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* 触摸按钮组件的自定义事件类型定义
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@@ -48,9 +51,9 @@ export type TouchBtnEmits = {
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/**
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* 提交文字答案(用户确认识别结果/手动编辑后触发)
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* @param answerText - 最终提交的文字答案内容
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* @param isManualEdit - 是否手动编辑过识别结果(true=手动修改,false=纯语音识别)
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* @param changeBtn - 按钮状态变更的回调函数
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*/
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submitAnswer: [answerText: string, isManualEdit: boolean];
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submitAnswer: [answerText: string, changeBtn: ChangeBtnCallback];
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/**
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* 开始录音(用户点击录音按钮时触发)
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* @param recordParams - 录音初始化参数(可选,默认使用组件内置配置)
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@@ -19,7 +19,7 @@
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ref="inputRef"
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v-model="inputText"
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:maxlength="props.maxlength"
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:adjustPosition="true"
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:adjustPosition="false"
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placeholderStyle="color:#999999;font-size:26rpx"
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placeholder="请输入文字"
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:disabled="props.isDisabled"
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@@ -27,7 +27,7 @@
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/>
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</view>
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<view class="talk-right-icon-div" v-if="!isVoiceOnlyMode">
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<image class="talk-right-icon" :src="talkRightIcon" mode="widthFix" @click="changeBtn"></image>
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<image class="talk-right-icon" :src="talkRightIcon" mode="widthFix" @click="iconClick()"></image>
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</view>
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</view>
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<uni-popup ref="popupRef" class="popup" @touchmove.stop.prevent="false">
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@@ -51,7 +51,8 @@
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></uv-textarea>
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<view class="error-tip-div">
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<image :src="TouchBtnImages.iconRecognizeErrorSvg()" mode="aspectFill" class="img"></image>
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<view class="">未识别到文字</view>
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<view class="" v-if="voice_to_text_status === 'failed'">未识别到文字</view>
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<view class="" v-if="voice_to_text_status === 'networkError'">网络识别超时</view>
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</view>
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</view>
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</view>
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@@ -125,7 +126,6 @@
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const status = ref<StatusType>('default');
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const voice_to_text_status = ref<VoiceToTextSubStatus>('init');
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const popupRef = ref(null);
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const props = defineProps({
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// mode控制功能模式
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mode: {
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@@ -181,7 +181,8 @@
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const dialogDynamicClasses = computed(() => {
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const classes = [];
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isOutStatus.value === '02' && classes.push('is-out');
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(isOutStatus.value === '03' || status.value === 'voice_to_text') && classes.push('is-translate');
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(isOutStatus.value === '03' || status.value === 'voice_to_text' || status.value === 'send_over') &&
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classes.push('is-translate');
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// 仅语音模式,01松手后要和03操作一样
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// isOutStatus.value === '01' && props.mode === 'text-only' && status.value == 'voice_to_text' && classes.push('is-translate');
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voice_to_text_status.value !== '' && classes.push(voice_to_text_status.value);
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@@ -195,6 +196,7 @@
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const touchPos = reactive({ x: 0, y: 0 });
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// 是否录音中
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const isRecording = ref(false);
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let voiceTimer = null; // 兜底关闭的定时器全局唯一
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// 键盘还是语音
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const isInputVisible = ref(true); // true=显示录音按钮,false=显示输入框
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const recordStartTime = ref(0); // 录音开始时间戳
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@@ -262,33 +264,40 @@
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// 返回结束消息
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const controlBody = body as ControlBody;
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if (controlBody.type === ControlCode.SERVER_TO_FRONT_OVER) {
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console.log('识别结束', controlBody);
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// if(status.value === 'default') return;
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// status.value = 'default'; // 恢复成默认状态
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console.log('识别结束', controlBody, voice_to_text_status.value);
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// 如果不等于init说明已经超时,被超时函数处理完了,这里即使返回也不做处理
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if (status.value === 'voice_to_text' && voice_to_text_status.value !== 'init') return;
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if (status.value === 'send_over') return;
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if (voiceTimer) clearTimeout(voiceTimer);
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// 设置识别结果
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if (controlBody?.txt === '') {
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//说明没有识别到文字
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voice_to_text_status.value = 'failed';
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emit('submitVoice', { ossKey:'', text:'', recordId: recordId.value });
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// todo
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} else {
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// 识别成功
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voice_to_text_status.value = 'success';
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const ossKey = controlBody?.ossKey;
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let text = '';
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if (typeof controlBody?.txt === 'string') {
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text = controlBody.txt.trim();
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}
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}
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// status.value = 'send_over'; // 设置成发送完成
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// 取值出来
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const ossKey = controlBody?.ossKey || '';
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let text = '';
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if (typeof controlBody?.txt === 'string') {
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text = controlBody.txt.trim();
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}
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const _isOutStatus =
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props.mode === 'text-only' && isOutStatus.value === '01' ? '03' : isOutStatus.value;
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// 只有模式为01的时候才发送出去
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if (_isOutStatus === '01') {
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emit('submitVoice', { ossKey, text, recordId: recordId.value });
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}
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}
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}
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} catch (e) {
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console.log('后端发来的信息有问题');
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console.log('后端发来的信息有问题', e);
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}
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});
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})
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.catch(() => {
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stopRecord('networkError');
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// stopRecord('networkError');
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console.log('网络出现问题');
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});
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pressTimer.value = setTimeout(() => {
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@@ -323,86 +332,28 @@
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});
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}, 120);
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};
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// 结束录音
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const closePopup = () => {
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popupRef.value.close();
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};
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const stopRecord2 = async (errrStatus = '') => {
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clearTimeout(pressTimer.value);
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if (!isRecording.value) return; // 未处于录音状态
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if (isOutStatus.value === '03') {
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status.value = 'voice_to_text'; //主状态设置为转文字
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voice_to_text_status.value = 'init';
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} else if (isOutStatus.value === '01') {
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status.value = 'voice_send_ing'; //主状态设置为语音发送中
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}
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if (['01', '03'].includes(isOutStatus.value)) {
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// 向后端发送抬手动作
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ws.value &&
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ws.value.send({
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data: ProtocolCodec.pack(MessageType.CONTROL_CMD, { type: ControlCode.FRONT_TO_SERVER_OVER })
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});
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}
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const recordDurationMs = Date.now() - recordStartTime.value;
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if (isOutStatus.value !== '02') {
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// 取消的时候,不校验最低时间
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// 核心:计算录音总时长(毫秒转秒,保留1位小数)
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if (recordDurationMs < 600) {
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await new Promise<void>((resolve) => {
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setTimeout(() => {
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resolve();
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}, 600 - recordDurationMs);
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});
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}
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}
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isRecording.value = false;
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if (isOutStatus.value === '02' || errrStatus === 'networkError') {
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// 取消的时候自己主动关闭websocket,其他的时候需要等待后端的消息关闭
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ws.value &&
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ws.value.close({
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code: 1000,
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reason: '挂断',
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complete: () => {
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console.log('挂断Ws');
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wsStatus.value = false;
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}
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});
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}
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stopAudioRecord(); // 关掉录音
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if (isOutStatus.value !== '03' || errrStatus === 'networkError') {
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// 转文字时候不关遮罩层,网络错误必须关遮罩层
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popupRef.value.close();
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// 关掉弹窗后的提示
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if (errrStatus === 'networkError') {
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return showErrorTip(ErrorCode.NetworkError);
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} else if (isOutStatus.value !== '02' && recordDurationMs <= 1200) {
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// 取消的时候,不校验最低时间
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return showErrorTip(ErrorCode.ShortRecord);
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}
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}
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if (isOutStatus.value === '01' && status.value == 'voice_send_ing') {
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emit('sendLoading', { recordId: recordId.value });
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// 如果socket长时间没有返回,这里兜底一下
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setTimeout(() => {
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if(status.value === 'default') return;
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status.value = 'default'; // 恢复成默认状态
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emit('submitVoice', { ossKey:'', text:'', recordId: recordId.value });
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}, 5000)
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}
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};
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const stopRecord = async (errrStatus = '') => {
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clearTimeout(pressTimer.value);
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if (!isRecording.value) return; // 未处于录音状态
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const _isOutStatus = (props.mode === 'text-only' && isOutStatus.value === '01')?"03":isOutStatus.value;
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const _isOutStatus = props.mode === 'text-only' && isOutStatus.value === '01' ? '03' : isOutStatus.value;
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console.log('_isOutStatus', _isOutStatus);
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// 拖动到转文字按钮上抬手或者仅文字模式的发送也强行算他转文字
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if (_isOutStatus === '03' ) {
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if (_isOutStatus === '03') {
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status.value = 'voice_to_text'; //主状态设置为转文字
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voice_to_text_status.value = 'init';
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if (voiceTimer) clearTimeout(voiceTimer);
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voiceTimer = setTimeout(() => {
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voiceTimer = null;
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if (voice_to_text_status.value !== 'init') return;
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voice_to_text_status.value = 'networkError';
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emit('submitVoice', { ossKey: '', text: '', recordId: recordId.value });
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}, 5000);
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} else if (_isOutStatus === '01') {
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status.value = 'voice_send_ing'; //主状态设置为语音发送中
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}
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@@ -439,7 +390,6 @@
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});
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}
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stopAudioRecord(); // 关掉录音
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if (_isOutStatus !== '03' || errrStatus === 'networkError') {
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// 转文字时候不关遮罩层,网络错误必须关遮罩层
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popupRef.value.close();
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@@ -454,13 +404,16 @@
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if (_isOutStatus === '01' && status.value == 'voice_send_ing') {
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emit('sendLoading', { recordId: recordId.value });
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// 如果socket长时间没有返回,这里兜底一下
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setTimeout(() => {
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if(status.value === 'default') return;
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status.value = 'default'; // 恢复成默认状态
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emit('submitVoice', { ossKey:'', text:'', recordId: recordId.value });
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}, 5000)
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if (voiceTimer) clearTimeout(voiceTimer);
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voiceTimer = setTimeout(() => {
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voiceTimer = null;
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if (props.mode === 'voice-only') {
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if (status.value === 'send_over') return;
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status.value = 'send_over'; // 恢复成默认状态
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emit('submitVoice', { ossKey: '', text: '', recordId: recordId.value });
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}
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}, 5000);
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}
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};
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// 发送文本
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@@ -483,16 +436,32 @@
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isInputVisible.value = !isInputVisible.value;
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inputText.value = '';
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};
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// 按钮右侧图标(三个功能)
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const iconClick = () => {
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if (props.isDisabled) return;
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// 当是输入框且输入框的内容不为空时候,是发送文本,否则就是切换
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if (!isInputVisible.value && inputText.value !== '') {
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console.log('send_msg');
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send_msg();
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} else {
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isInputVisible.value = !isInputVisible.value;
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}
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inputText.value = '';
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};
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// 禁用时点击给的提示
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const disabled_click = () => {
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console.log('禁用时点击给的提示');
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if (props.isDisabled) common.msg(props.disabledText);
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};
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const send_msg = () => {
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console.log('点击发送');
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if (!isInputVisible.value) {
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emit('submitAnswer', inputText.value, changeBtn);
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} else {
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emit('submitAnswer', textAreaText.value, changeBtn);
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closePopup();
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}
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};
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setupKeyboardHeightListener((height: number) => {
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