51 lines
1.5 KiB
Objective-C
51 lines
1.5 KiB
Objective-C
/*
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* IJKSDLGLViewProtocol.h
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*
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* Copyright (c) 2017 Bilibili
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* Copyright (c) 2017 raymond <raymondzheng1412@gmail.com>
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*
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* This file is part of ijkPlayer.
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*
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* ijkPlayer is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* ijkPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with ijkPlayer; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef IJKSDLGLViewProtocol_h
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#define IJKSDLGLViewProtocol_h
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#import <UIKit/UIKit.h>
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typedef struct IJKOverlay IJKOverlay;
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struct IJKOverlay {
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int w;
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int h;
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UInt32 format;
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int planes;
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UInt16 *pitches;
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UInt8 **pixels;
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int sar_num;
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int sar_den;
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CVPixelBufferRef pixel_buffer;
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};
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@protocol IJKSDLGLViewProtocol <NSObject>
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- (UIImage*) snapshot;
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@property(nonatomic, readonly) CGFloat fps;
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@property(nonatomic) CGFloat scaleFactor;
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@property(nonatomic) BOOL isThirdGLView;
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- (void) display_pixels: (IJKOverlay *) overlay;
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@end
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#endif /* IJKSDLGLViewProtocol_h */
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